Post by Arazlam Durai on Oct 6, 2015 18:30:14 GMT -8
ARITHMETICIAN
Primary Weapon Types: Stick or Dictionary
Armor Class: Light
The path of the arithmetician is steeped heavily in in the study of how math affects the laws of the universe. To some degree they are practitioners of the arcane arts just like mages. But instead of learning how to manipulate various types of elements the arithmetician manipulates the flow of kinetic energy at its very core. They see past the veil of current reality and utilize quantum mathematics mixed with the world’s supernatural arcane flow to produce telekinetic results. Their skills are best used on the battlefield, but in actuality they aren’t born to be war soldiers.
Most arithmeticians are mathematical geniuses by birth, and these individuals are a rare breed of people whose talents are typically cultivated by deep pockets. Those with supplemental levels of skills aren’t nearly as powerful but their talents
People who decide to class as arithmeticians are going to really have to pay attention to posts. Since their skills were based on facts and figures that don't exist in Prayers of Heresy, all of them got a make-over as to how they work. The attacks are more like psychic blows, so all Arithmeticians will have the slight ability of telekinesis in order to pull these attacks off.
The strength behind the attacks and telekinesis depends on the level of the character. Low levels can move small objects (apples, pencils, etc). Skilled characters can move medium objects (hand-held weapons of all assortments). High-levels can move things like human sized boulders. Masters can bring down buildings in segments. Divine levels can control the flows of rivers, cause avalanches, etc. The calculations can be specifically aimed, but who it attacks depends on the type of calculation it is.
MAIN SKILLS
Keep in mind that these skills affect EVERYONE who meets the criteria of the calculation be it friend or foe; so we advise that you be careful in how you plan your attacks.
If the Arithmetician falls under the same calculation they will not strike themselves unless they are charmed or confused.
Every skill may be performed once per character level unless otherwise noted.
- CT: The first set of characters who posted in the current thread before a character repeats themselves are all targeted.
Example Thread Posting Order: Izlude, Ramza, Celest, Izlude, Reimi, Ramza, Kate. Since Izlude was the first repeated character post it means everyone from the start to that repeated post [Izlude, Ramza and Celest] will be struck. Reimi & Kate posted AFTER the repeat was made, therefore they are safe.
- Level: Those who share the same character level as the Arithmetician are targeted.
- Exp: Those who have the same amount of experience tokens as the Arithmetician in their bar are targeted.
- Height: Those who are standing at the same altitude as the Arithmetician are targets. The height levels are as follows: Underground, Pools / Swamps / Quicksand, Ground Level, Cliff / High Ground, Floating. (Master class ONLY)
- Prime Number: If a character’s age is divisible by a prime number, they will be targeted.
- 3: Every character who has made 3 posts in the current thread is targeted. (Master class ONLY)
- 4: Every character who has made 4 posts in the current thread is targeted. (Master class ONLY)
- 5: Every character who has made 5 posts in the current thread is targeted.
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OTHER SKILLS
- Distribute: When the arithmetician is at full health they can absorb a health benefit (potion, blessing, etc.) from another individual and channel that healing energy to an ally on the battlefield in need of help regardless of distance. May be performed once per day, and the arithmetician must be at full health. (Master class ONLY)
- Damage Split: If arithmetician is struck by an offensive magic spell, they can perform a telekinetic link to their enemy to share half of the damage. Maye be used once in the same thread.
- Gained Exp Up: Gives the character one experience bar that they may cash in at any time towards their current character level. Once used this skill goes away. (Master class ONLY)
- Move-Get Experience: Have a completed thread in every location point to obtain a free bar of experience towards your character level. May be performed once at every character level, however you cannot utilize the same threads if they were previously cashed in before.
- Move-Get JP: Have a completed thread in every location point to acquire a Master Class Only skill from your selected Supplemental class. May only be cashed in once and then this skill becomes disabled. (Master class ONLY)